Even if you close your eyes, the memory still hurts.
There's little time left. Can you hear me?
Commenting To 
6th-Jan-2018 09:38 am - [--01--] Snowblind App
fiftheclipse: (11991047)

Player Information

Name: Omega
Age: 28
Contact Info: Here, here, or osoroshia#9810 on discord
Other Characters: N/A

Character Information

Name: Junpei
Canon: Zero Escape
Age: 22
Gender: Male
Canon Point: Zero Time Dilemma. Shortly after AB Game. (Flowchart!)
His most recent memory would be preparing to let his body die to a rain of bullets, but expecting to find himself in the shelter's lounge rather than here.
Background Link: Spoilers everywhere!
Inventory:
Whatever he may have brought to Dcom was already taken away for the Decision Game, so he'll only bring what he was wearing. Dressed in plain black, he has a v-neck t-shirt, jeans and a belt, sneakers, and a metal bracelet that seems to function as a watch, save for the inabilty to change the set time. There is, however, also a rather important ring in one of his pockets...
(Or maybe whoever brought him here was nice? He does terribly with cold temperatures, so could benefit quite a lot from finding his leather jacket returned to him.)

Personality:
Ever since he was young, Junpei was friendly, confident, and courageous, always putting others first. It was clear even from elementary school. When a classmate was often alone and crying, when every other child avoided her, he was the one who made a point of befriending her and cheering her up. When a group of older children were torturing a kitten, he was the one who ran in to try to fight them off with no concern for his own safety. It didn't matter to him that he lost, horribly. It only mattered that he was doing his best to help.

His desire to focus on others wasn't always the smartest choice as a child, but it was so important to who he was that he never thought to change as he grew up, either. Years of obediently basing his actions around what others expected of him-- completing assignments only to please his teachers, finding a part time job only to please his parents-- left him completely unsure of what he wanted to do. He'd reached a point in his life where he had no interest in the world at all.

Until, one year ago, everything changed.

After living a life with no hardships, no excitement, the danger he soon had to face once he found himself thrown into the Nonary Game brought him back into action. Under pressure, and reunited with the girl from his childhood-- Akane--, Junpei's personality and motivations finally show through.


Seeing any loss of control as a threat, Junpei won't back down from challenges. If an idea isn't fair to everyone involved? He'll be the one to insist there has to be another way. If others can't come to an agreement? He'll be the one to step in and try taking the lead. If he can tell someone has ill intentions, he'll be the one to expose them. But while he does want things to always be "fair", he doesn't necessarily care if they're "right." Tricks and manipulation seem like perfectly reasonable methods, when they can get him what he wants or needs. To an extent, he enjoys conflict-- arguments are fun, rather than draining-- even if he won't intentionally seek it out.

Of course the idea of a challenge applies in the most direct sense, as well. He'll quite readily take over any task someone else seems to be stuck on-- regardless of whether he's actually any better at it. At times he may even be too stubborn to understand some efforts are no use. Trapped in a locked room, for example, he'll continue pounding at the door for someone to answer, even after his fists begin to bleed. The way he seems to see it, is as long as there's a sliver of hope in whatever he's doing, he has no other choice but to keep at it, and encourage others to do the same.

In part, the attitude's because he wants to be seen as tough and cool. Yet his tender side will always be noticeable as everything he does continues to be for the sake of others.

Still, that doesn't mean he's all action, either. Without an immediate goal, he's lazy. Easily sidetracked. He may find himself idly playing with nearby objects instead of paying attention, or joking to avoid the seriousness of a conversation. Along those lines, he tends to talk to himself quite often-- regardless of whether he's alone. Given that, it's questionable whether he's actually aware that he's speaking out loud, most of the time.

Junpei does have some level of greed to counteract all that selflessness, as well. He tends to take more than his share of food if given the opportunity.1 When it comes to hobbies, collecting appears to be one of them, ranging from trading cards as a child, to shoes more recently.2 Most worrisome, however, is that this greed can apply to people, as well. He can become too attached. Perhaps not in the usual sense, but there's a determination. A possessiveness. An obsession that makes him willing to take things to the furthest extremes.

And throughout only that one day, Akane brought it out in him. When she left, he finally made up his mind: The only thing he wanted to do with his life was see her again.

He didn't hesitate to drop out of college and quit his job to free up his time. He went to a small detective firm for help in finding her. He ended up working with them in order to stay close. But the cases he ended up with were more than he was prepared to handle.

Now after spending the past year being exposed to just how terrible people can be, witnessing things from murders to human organ trafficking, and losing the lives of both friends and strangers alike, Junpei has lost quite a lot of that hope that he used to have. But he can't just give up. It isn't an option. Not for someone like him. So he's turned to alcohol to help, instead-- drinking himself to sleep each night in an effort to forget the horrors that greet him each day.

He's tried to close himself off. Denying his emotions, his kindness, and his need to protect others, in an effort to finally protect himself-- his innocence-- from the rest of the world. He comes off as harsh. Judgmental. Sarcastic. His jokes no longer lighten the mood, but make those around him uncomfortable. But that's how he wants it to be. Because if he can force himself to stop caring, if he can stop "playing the hero" like before, maybe he won't have to acknowledge the truth: That he can't protect everyone.


1Translation sources are clashing on whether Akane says that he'd scavenge any other students' lunches for himself, or if he only took what she didn't finish. Either way, Junpei himself confirms that he still eats a lot. (Which, you know, adds an extra struggle to a survival situation if he's just plain terrible at the concept of rationing.)
2Claimed here, though lacks a source.


Flavor Abilities:
Extremely fast and skilled at solving Rubik's Cubes.
More seriously, Junpei is an esper, having a psychic ability similar to telepathy. However, he's not completely aware of how to make it work on his own. He would absolutely not be able to read minds at will, but if another character had similar abilities, he would be much easier to connect with than a non-psychic.
He has also just discovered he can send his consciousness back and forth in time, when faced with near-death. While he wouldn't be able to bring this ability along with him, the setting of the game may cause him to think that he's done it, rather than understand any deaths were real.

Suitability:
Junpei's life is already filled with so much horror-- from seeing others die horrible deaths, to being aware that he's subjected alternate versions of himself to exactly the same thing-- that running into even more isn't that out of the ordinary.
This is a character that was made to suffer, and this game provides a setting that will draw out exactly that response. Isolation harms him. Seeing others suffer does, as well. He desperately needs to connect to other people. And while he may no longer easily admit it, he needs the security of trying to keep them safe.
It's also become second-nature for him, by now, to make a point of searching for clues in any unfamiliar place, both due to being forced through so many escape rooms, and from his experience working as a detective. This may aid in driving him to want to solve what's going on.


RP Samples:
[Network] [Action]

Additional RP samples below taken from a private 1-on-1 RP.
Partial AU, with canon ZTD Junpei thrown back into 999 setting.
Comment Form 
(will be screened)
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

If you are unable to use this captcha for any reason, please contact us by email at support@dreamwidth.org

Quark | Five | Jump | Ring | Hate | Doll